Entomophobia – GameJam Build

entomophobia

Entomophobia is a GameBoy styled Ludum Dare 31 twin-stick blaster that has the player collecting power-ups and defeating waves of icky arthropods on a single chaos-filled screen.

This game, which looks just like it is being displayed on a GameBoy Color, has the player controlling the main and only character and their crossbow. With this crossbow, you must destroy waves and waves of huge bugs. … Read More

Brick From The Wall – Open Beta

brick from the wall

Brick From The Wall offers up a short and very intense tower climbing experience that sees you trying to escape your prison, while unintentionally unleashing a powerful evil force upon the world.

Gameplay is simple – you are a rather agile little brick who can move left or right and double-jump with ease.  You can meander around the bottom of the tower as much as … Read More

For the Homeland! – GameJam Build

For the homeland!

Become a dictator, making decisions for the whole country, in the Ludum Dare 31 game For the Homeland!

This game puts the player in the position of a dictator who needs to make sure the social classes in his country are happy. This ruler has many, many jobs. He must see to the crimes of his country; murder, exploitation, scams and make decisions as to … Read More

Jumping n’ Jumping – Game Jam Build

jumping n jumping

Jumping n’ Jumping, a game made for the Ludum Dare 31, utilizes a novel jumping mechanic that helps make this single screen game awesome.

The player controls a small red slime-like blob that lives inside a beautiful cave. In this magical cave, gems appear that need to be collected. There are four main chunks that the player can jump onto to reach different parts … Read More

Stab Of Conscience – Prototype

stab of humanity

Stab of Conscience is a very short game with a very powerful message and a focus on humanity, where you are tasked with beating up and executing another human being.

To say too much more will ruin the experience, but lets just say there are two very different endings, with the less obvious ending being far more impactful.  A full play through takes less than … Read More