Carrot Conundrum – Game Jam Build Download

Carrot Conundrum is a very simple looking, but surprisingly brain-bending puzzle game about a comic-strip rabbit that learns to venture outside of its frames.

Created for Ludum Dare 52, Carrot Conundrum is a puzzle game that may look simple, but it’s deceptively complex and has some clever fourth-wall breaking gameplay. The game revolves around a little bunny who loves eating carrots who learns to hop … Read More

Doki Doki Ninjin – Gamę Jam Build

Doki Doki Ninjin is a wonderfully wholesome Super Mario Bros. 2 inspired platforming adventure that’s actually better than Mario’s outing in pretty much every way.

Created for Ludum Dare 52, the gameplay in Doki Doki Ninjin is pretty similar to Super Mario Bros. 2. It’s a platforming adventure with vibrant NES styled visuals, vertical wrap-around sections and the ability to pull plants out of … Read More

SLUMS – Game Jam Build

SLUMS is a procedurally generated little city generator that creates vast cyberpunk city landscapes piece by piece.

Created for Procjam 2022, SLUMS isn’t a game (the only interaction you have with it is pressing keys to start a new seed city), but it is a remarkably entertaining thing to watch. The seed cities come with different backgrounds and hues and when they’re empty and build … Read More

Christmas in the Mountains – Game Jam Build Download

Christmas in the Mountains is an incredibly wholesome and touching little festive narrative adventure where a young boy hands out presents in his local town.

Created for the Jame Game Christmas Edition game jam, Christmas in the Mountains is a simple and heartfelt little story that takes place in a rural American mountain town in the 1980’s. In the game you follow a young boy … Read More

Starcatcher – Game Jam Build Download

Starcatcher is an inventive little gravity-bending puzzle platforming adventure that’s controlled with just one button.

Created for the 1-Button Jam 2022, Starcatcher is a clever little puzzle platformer where you control your character by holding X to walk forward and releasing X to jump. Crucially, your little spaceman won’t fall off edges if he walks across them – he’ll stick to the other side and … Read More