Depth of Extinction is a stylish pixel art turn based strategy game that draws inspiration from X-Com, the original Fallout games and Shadowrun as you control a team of mercenary pirates who set out on raids in undersea habitats that contain all that’s left of humanity.
In Depth of Extinction you select your team and set out on missions that see you battling a pirates raiders, androids and other deadly menaces in easily accessible, but satisfyingly deep turn cased tactical combat. The movement and combat mechanics are fondly reminiscent of those seen in the X-Com series, with you able to move and fire (or just move twice as far) each of your team once per round.
There’s a nice selection of tactical options and equipment to choose from, and there’s a heavy focus on using cover during combat – but you’ll have to be careful what you hide behind, every object in the game is destructible. As you progress you’ll be able to assign classes to your mercenaries and level up their attributes, but don’t get too attached to them – permadeath means that if they die in combat they’re gone for good.
It’s an impressive game, with procedurally generated maps, stylish pixel art animation, fully destructible environments, lots of character customisation options, fun tactical turn based gameplay and the ever-looming threat of permadeadth to make things interesting. Deep sea tactics well worth diving into.
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