Retro-Pixel Castles is an RTS with elements taken from genres such as town management sims, roguelikes and tower defense games. Retro-Pixel Castles is not a game you can win, you just get better at prolonging the inevitable death of your civilization. As you play, you will unlock more content, such as, additional buildings, more items and access to more units to control, you can use these unlocks on your next attempt to keep your villagers alive.
Retro-Pixel Castles features a built in editor to design and share your own maps with. Each playable map is 512×512 tiles in size, but you will typically only find yourself playing in an area about 128×128, which means you really have to think about where you start your village depending on which resources are where.
At the moment the Alpha only covers the Retro-Pixel Castles map editor, which is fun to play around with and easy to use (with you even able to make some rather nice looking pixel art with it), but a more fully featured Alpha build with AI functions will be coming out within the next couple of months. We’ll keep you updated with it’s progress at ABG because we know you’ll want a chance to play around with your own tiny pixelated civilization.
Follow the development of the game on their IndieDB page HERE
You can download the map editor Alpha for Windows HERE
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