Tiny Wizard is a fast paced 2D top-down procedurally generated roguelike with a focus on combat and a variety of fun and powerful spells to unleash upon the different creatures that want to kill and devour you.
Each time you defeat a boss you’ll receive a new item for you to test on the creatures, and by test we mean kill them in a cool new way. The game is challenging, with beautiful pixelated art style, great audio and snazzy graphical effects. Also, let’s not forget about perma death – even wizards are mortal!
UPDATE: This Alpha Is No Longer Available
Idk if the dev reads this but here are some suggestions for the game.
– Harder enemies have a higher chance of dropping mana, preferably the larger mana drops, as they often require multiple spells to take down efficiently
– more health drops (not sure whether this is a good idea or not, just throwing it out there)
– make it so whenever you enter a room, there is a certain area around you where monsters cannot spawn, as i often get hit when an enemy spawns on top of me
– room counter on the HUB and on the death screen, many times i die not knowing what room i got to since i’m not expecting every room to kill me
– more items and wands
– wands in shops
– unlockables (new wizards, items, etc)
– those new wizards would have different spells of course
That’s it for now, feel free to copy and paste this wherever the dev gets feedback from.
Also
-larger hitbox for slimes and the small bats
-less color when you get hit (it blocks the ability to dodge enemies as you lose sight of them)
-more wands that can consume mana (all others leave you manaless after 1 room it seems) like the default one so you can reasonably take 2 new wands per run
-audio options
-MUSIC (more on the ambient side)
-pause game with options and stuff
-a reticle
-ability to hold down fire
I know this is long, but this game does have a long way to go before its release, so at least some of these should be implemented
Great feedback! I’ll try and make sure the dev sees it. :)