Utomah is a beautiful and challenging action platforming adventure in which you use your grappling hook and dash attack to make your way through a charcoal sketch-styled world, full of deadly hazards and challenging boss fights.
There’s a sinister Tim Burton-esque atmosphere about the game world in Utomah, packed full of quirky character design and beautiful, but creepy artwork that can make for an eerie and unsettling experience. The gameplay is excellent too, offering a fun blend of combat, platforming and puzzles – especially the big boss fights that require you to learn attack patterns and target weak spots.
It’s a tough game, but not unfairly so and the animation, artwork and gameplay are delightful throughout, and the production values and level of polish is incredible. A creepy and challenging action platforming adventure we highly recommend checking out.
Download Utomah Here (Windows)
Hey Matt here from the Utomah team. Just want to point out that there was a problem with the submission of the download page and as such the names of all of the talented people who worked on this game where not posted displaying.
Utomah was developed by 11 students across many disciplines, not just 1.
Full credits:
Matthew Oakes
Co-Producer / Graphics Programmer
Ethan Tal
Co-Producer / Gameplay Programmer / UI Designer
Will Podpechan
Art Lead / Tech Artist
Caleb Klomparens
Audio Director / Tools
Jake Mathern
Physics / Editor programmer
Aaron Kitchen
Core / Graphics / Tools programmer
Miles Marchant
Core Programmer / Build Master
Nathaniel Hinton
Environment Artist
Tristan Begin
Game Director / Designer / Gameplay Programmer
Michael Alex Schabbing
Animator
Christopher Onorati
Level Designer
Hi Matthew! Thanks for the heads up about the rest of the team! Was wondering how one person had managed to make such a highly polished game! Great work everybody! Will update the article. :)